Zub Rush MK II are Sub Bosses appearing first in Salamander and then in the arcade version of Gradius III. They are an upgraded version of the original Zub Rush in Gradius and there are two varieties of them.
The attack patterns of the Zub Rush MK II and Zub Rush are the same but they vary depending on how many Zubs are in the same time. Gradius 3 Arcade increases the danger level of Zubs by allowing them to fire bullet spreads and also appear in fewer numbers, meaning less chances for powering up. On higher loops, in most games they fire suicide bullets.
For unknown reasons, Zub Rush MK II was replaced by the normal Zub Rush Sub Boss in the Boss Rush, in Gradius III SNES version.
|Stages||Sand Storm • Aqua Illusion • In The Wind • High Speed Dimension • Easter Stone • Dead End Cell • Fire Scramble • Cosmo Plant • Accident Road (SNES exclusive) • Crystal Labyrinth • Boss Rush • Mechanical Base • Unpleasant Cell (SNES exclusive)|
|Bosses||Goliath • Bubble Eye • Iron Maiden • Big Core MK III • Dogas • Vaif • Twin Vaif (SNES) • Gregol • Wyvern • Vulture Dragon • Choking Weed • Lizard Core • Beacon (SNES) • Zub Rush MK II • Tetran • Covered Core • Big Core MK II • Crystal Core • Death MK II • Dellinger Core • Disrupt • Shadow Gear • Shadow Dancer (SNES) • Big Core • Brain Golem • Bacterion|