The Iron Maiden is a large enemy type, only seen in Sub Boss battles, and is a major recurring Sub-Boss in the series, originally appearing as the Stage 4 Sub-Boss in Gradius.
It was later upgraded into Iron Maiden MK 2. Maidens traverse terrain in an attempt to collide with the player - if the player is not in a good position or has not dealt with the other enemies in the area they can quickly become overwhelmed.
This particular boss found it's way into Parodius Da!, with a new design based off Japanese legends, and now named Karakasa, where it became one of the hardest bosses in the game, all thanks to increases in health, speed, and the aid of the undead.
The Iron Maiden is usually joined by two Dagumu Hatches, which spawn a constant stream of enemies until they are dealt with.
The Iron Maiden itself follows a preset movement pattern, along the path of the mountain and terrain, before eventually enclosing in on the player, and once they move up the right, they advance at you.
It is possible to move around them as they are advancing at you, but if the Iron Maidens are super fast, don't try this.
In Gradius ReBirth the terrain they are normally present in is inverted (so.. rightside up then), and they actually emerge from the terrain itself.
Strategy - RegularThe main way to survive this Sub Boss is to first take out the Dagumu Hatches if possible, and then to find a safespot - and stay there, dodging what-ever bullets come your way as necessary.
This safespot should optimally be able to hit newer Iron Maidens coming into the area, as well as older ones as they get closer.
If the safespot is sound, you will be able to take out the Maidens with little trouble, as they have little health.
In Gradius, it is possible to get to the right and let the Iron Maidens fly past you, but make sure to have the hatches destroyed. Also, stay in the middle. In Gradius ReBirth, hiding in the upper right will work as well.
Strategy - Parodius
In their reappearance in Parodius Da! - they are much more dangerous and have more health and speed than in normal Gradius games. They are also joined by skeletons that throw their heads everywhere and make spread shots upon destruction. A nasty combination.
This section is IMPOSSIBLE WITHOUT BELL POWER. Blue or red bells work. REQUIRED. Pentarou + spread gun can possibly work without help. If you happen to die, you can hide in the upper left against the right gravestone.
This may be the hardest boss in the game, considering Iron Maiden is easier, so try this one after you've beaten Gradius 3.
|Stages||Stage 1 • Stage 2 • Stage 3 • Stage 4 • PC-E Exclusive Stage • Stage 5 • Stage 6 • Stage 7|
|Sub Bosses||Volcano • Zub Rush • Mother and Child • Iron Maiden • Tentacle Golem • Electronic Cage|
|Bosses||Big Core • Cell Nucleus • Xaerous Brain|
|Stages||Sand Storm • Aqua Illusion • In The Wind • High Speed Dimension • Easter Stone • Dead End Cell • Fire Scramble • Cosmo Plant • Accident Road (SNES exclusive) • Crystal Labyrinth • Boss Rush • Mechanical Base • Unpleasant Cell (SNES exclusive)|
|Bosses||Goliath • Bubble Eye • Iron Maiden • Big Core MK III • Dogas • Vaif • Twin Vaif (SNES) • Gregol • Wyvern • Vulture Dragon • Choking Weed • Lizard Core • Beacon (SNES) • Zub Rush MK II • Tetran • Covered Core • Big Core MK II • Crystal Core • Death MK II • Dellinger Core • Disrupt • Shadow Gear • Shadow Dancer (SNES) • Big Core • Brain Golem • Bacterion|
|Characters||James Burton (Vic Viper) • Gaudie • Venom|
|Stages||Stage 1 • Stage 2 • Stage 3 • Stage 4 • Stage 5|
|Bosses||Volcano • Iron Maiden • Big Core Duo • Zub Rush • Crawler X • Moai Orb • Skeleton Wave • Enigma • Electronic Cage MK2 • Xaerous Brain|
|Sub Bosses / Panic Segements|
|Traditional / Recurring||Volcano • Zub Rush • Iron Maiden • Skeleton Wave • Center Core • Jumping Moai • Dogas|
|One Shot|| Mother and Child • Tentacle Golem • Iron Maiden MK 2 • Maru Maru • Statue Guardians • Asteroid Field • Prominence Zone • Block Core • Triple Core • Rotating Moai|