Iron Maiden
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| Iron Maiden | |
|---|---|
| Other Name(s) | Karakasa, Demon Umbrellas |
| Appears In | Gradius, Gradius III, Gradius ReBirth, Nemesis, Parodius Da! |

Added by ACE SparkContents |
Background
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The Iron Maiden is a large enemy type, only seen in Sub Boss battles, and is a major recurring Sub-Boss in the series, originally appearing as the Stage 4 Sub-Boss in Gradius.
It was later upgraded into Iron Maiden MK 2.
Maidens traverse terrain in an attempt to collide with the player - if the player is not in a good position or has not dealt with the other enemies in the area they can quickly become overwhelmed.
Whilst present in most ports of Gradius, it was replaced by a Inverted Volcano in the NES version.
This particular boss found it's way into Parodius Da!, with a new design based off Japanese legends, and now named Karakasa, where it became one of the hardest bosses in the game, all thanks to increases in health, speed, and the aid of the undead.
Attack Pattern
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The Iron Maiden is usually joined by two Dagumu Hatches, which spawn a constant stream of enemies until they are dealt with.
The Iron Maiden itself follows a preset movement pattern, along the path of the mountain and terrain, before eventually enclosing in on the player, and once they move up the right, they advance at you.
It is possible to move around them as they are advancing at you, but if the Iron Maidens are super fast, don't try this.
In Gradius ReBirth the terrain they are normally present in is inverted (so.. rightside up then), and they actually emerge from the terrain itself.
Strategy - Regular
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Added by ACE SparkThis safespot should optimally be able to hit newer Iron Maidens coming into the area, as well as older ones as they get closer.
If the safespot is sound, you will be able to take out the Maidens with little trouble, as they have little health.
In Gradius, it is possible to get to the right and let the Iron Maidens fly past you, but make sure to have the hatches destroyed. Also, stay in the middle. In Gradius ReBirth, hiding in the upper right will work as well.
Strategy - Parodius
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They are also joined by spread shot generating skeletons that can't be killed. A nasty combination.
The main trick is to try and deal as much damage to as many of them as possible one their first pass, so when they attempt to close in you can - hopefully - destroy them one by one. You may end up pretty far back from your starting position but you might just be able to take them all out.
See Also:
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Appearences
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| Gradius Bosses | ||
| Sub Bosses | Volcano • Zub Rush • Mother and Child • Iron Maiden • Tentacle Golem • Electronic Cage
Skeleton Wave (PC Engine) • Three Core Crystals (MSX) • Polliwog Rush (Spectrum) | |
| Bosses | Big Core • Cell Nucleus • Brain | |
| Parodius Da! Bosses | ||
| Sub-Bosses | Cat Battleship • Chichibinta Rika • Karakasa • Shower Cage • Moai Pirate (NES) • Pinwall (GB) | |
| Bosses (Standard) | Nohusuki III • Eagle Sabu • Hot Lips • Buta Shio • Yoshio • Viva Core • Honey • Puuyan • Yoshiwara Dayuu • Golgado Tako | |
| Port Exclusive | Duck Captain • Toka Furo • Penguin Bomb • Brain Freeze • Conducter | |
| Sub Bosses / Panic Segements | ||
| Traditional / Recurring | Volcano • Zub Rush • Iron Maiden • Skeleton Wave • Center Core • Jumping Moai • Dogas | |
| One Shot | Mother and Child • Tentacle Golem • Iron Maiden MK 2 • Maru Maru • Statue Guardians • Asteroid Field • Prominence Zone • Block Core • Triple Core • Rotating Moai | |
