A guest boss from the Goemon series, this Ghost appears in Jikkyō Oshaberi Parodius as the second boss in the Boss Rush stage. She was replaced by Fighting Penclaw in the remake.
Her weakpoint is her head. She can only be hurt whilst she isn't attacking.

Attack Patterns

The Horo Temple Ghost has three attacks, all of which involve the plates she is spinning. They cannot be destroyed.

  • Blue Plates - these are flung in the direction of the player.
  • Yellow Plates - these are flung in random directions, and bounce off the side of the screen. She is completely invulnerable during this phase of the battle.
  • Red Plates - only two of these are sent at once, and these home in and follow the player. They will eventually leave on their own accord.


  • The Horo Temple Ghost was the first boss in the Legend of the Mystical Ninja, and shares her theme with the Boss BGM in that game. She also makes the same noise and special effect when she appears as she did in that game.
Jikkyō Oshaberi Parodius
Characters Takohiko and BelialVic Viper and Lord BritishPentaro and HanakoTwinBee and WinbeeSue and MemimMike and RanSoitsu and DoitsuUpa and RupaDracula-kun and Kid Dracula
Stages Hip Hop DiscoSchoolDonburi FieldsEdoSweet LandHigh Speed PatrolFiesta BasePolygon Space (Omake 1) • Grand Prix (Omake 2)
Bosses Mirror BallZiyudeeEnormous Hikaru and AkanePenguin's Mardock Ship (SNES) • Warumon's Flaghship (PSX) • Black TwinBeeBo WinbeeGoemon CompactDecoration Core MK IIKitty TrainHoro Temple Ghost (SNES) • Big Baron Bee (SNES) • John Wan Jirou (PSX) • Fighting Penclaw (PSX) • ShogunFish WallChichibinta RikaBakuteriyaRobot Wall