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My Friend Tests - Gradius Boss - 02 - Killer Dwarf - Loop 1 & 3 - Part 2
In a post game chat, he reckons it isn't actually that hard, if he concentrated a bit more.
THIS IS FROM A VERY EARLY VERSION AND THERE ARE STILL GRAPHICAL AND AUDIO ANOMALIES.*
Sound effects are currently very loud, for example, and Vic Viper's sprite messes up for a split second at the start of a level. The game also thinks this is stage one (hench the "Destroy them all" sound clip.) This will be altered.
During the inital portion, my friend, Ash, whom you might know as MI7Spike. is beta testing the boss. We've changed weapons and he finally bests the thing.
The first version of the Loop 1 Killer Dwarf boss fight. It is originally taken from Nemesis 3 on the MSX, and has had several attacks added to the mix. I am considering making the Loop 1 fight easier, which would make this version Loop 2. (You're all aware Gradius games loop right?)
I also show a more difficult variation of the boss. (Complete with a couple of silly fails.)
As previously mentioned, this is an early version with certain things disabled for testing. (such as the death animation and loosing your power ups.) I am also taking my friend's opinion into account, and the final version of this fight should have several of the annoyances removed. This is why it's called testing folks. :)