Gradius Wiki
Advertisement
Gradius Wiki
For other uses, see Volcano (disambiguation).

Volcano is the fourth stage in the arcade version of Gradius II.

Overview[]

Another classic volcano-themed level that takes place on Eioneus. This stage sets the standard for all future volcano levels, with multi-tiered geography, tropical mountain ranges, and the iconic erupting volcano obstacle.

The level has a reputation for being a roadblock for beginning players because of a particular terrain/enemy configuration shown in the picture. There's a vertical bottleneck passage the player must navigate, and above it is a hatch that launches a volley of flying enemies at them. Between the Duckers walking around, the turrets on the floor and the many bullets coming from the enemies that emerged from the hatch, the encounter is a tricky one to best in order to proceed to the remainder of the level.

Further on in the level are two inverted, erupting volcanoes, and the last segment of the stage is characterized by a trademark stretch of enemies. The level requires the player to stay on his toes; he should remain powered-up and know the way around right until the end, and be ready to face Death MK II.

Music[]

Description Audio
Theme of Air Battle #2 - A Shooting Star.
Theme of Volcano - A Way Out of the Difficulty.
Theme of Boss and Final fight - Take Care.
Gradius II: GOFER no Yabō
Ships Vic Viper
Stages (arcade) Artificial SunAlienCrystalVolcanoRevenge of MoaiHigh Speed MazeBoss RushGofer Ship Interior
Port-exclusive stages Gradius II NES Stage 2 (NES) • Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E)
Bosses PhoenixBig EyeGiga (NES) • Crystal CoreDeath MK IIJumping MoaiBig MoaiDesert Core (PC Engine) • Big Core MK IIZub RushBig CoreGolemTetranGawIntruderZelos Force (NES) • Covered CoreDemosCrabGofer
Advertisement