Demos is a large, immobile boss, and the first gun wall in the Gradius main series. It is also known for its astonishingly huge number of safespots, at least for a Gradius boss.
Demos will at first form by having its core fly in from the left, destroying the player if they happen to be in its way. After that, it will begin its attack. The laser turrets are indestructible, and must be dodged. They will aim at the player, to a certain degree. Also, Demos will release Duckers from slots on its top and bottom, starting a standard Gradius tradition. In Gradius 2 AC, it has eight lasers and two Ducker slots. However in the Famicom version, it became much weaker, with less health overall and only four laser turrets
- Demos' name comes from Deimos (Δεῖμος – "dread"), the Greek personification of dread.
- Demos has several safespots, some include directly in front of it, on the ground to the right, or inside it. All of those were actually left intentionally by the game's designers.
|Stages (Arcade)||Artificial Sun • Alien • Crystal • Volcano • Revenge of Moai • High Speed Zone • Boss Rush • Gofer Ship Interior|
|Port-Exclusive Stages||Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E)|
|Bosses||Phoenix • Big Eye • Giga (NES) • Crystal Core • Death MK II • Jumping Moai • Big Moai • Desert Core (PC Engine) • Big Core MK II • Zub Rush • Big Core • Tetran • Gaw • Intruder • Zelos Force (NES) • Covered Core • Demos • Crab • Gofer|
|Other||Reckless • Striker • Heavy Ducker • Hydra • Ground Spider • Cerberus|