This stage is where most players die at. The music is Crystal Labyrinth.

The first part is where cubes fly into the stage from the right, and attach themselves to other platforms of cubes. Watch out, they can block you off and trap you, possibly not going to happen.

The second part is hard. Other than the third appearence of a Option Hunter(which bounces up and down this time), you have to deal with about 100 cubes, occasionly flying for you FAST. Cubes 12 & 18 are the hard ones, as they come from behind. One death, and you have to do the stage over again, as there's no checkpoint.

The boss is Lizard Core.

Gradius III
Ships Vic Viper
Stages Sand StormAqua IllusionIn The WindHigh Speed DimensionEaster StoneDead End CellFire ScrambleCosmo PlantAccident Road (SNES exclusive)Crystal LabyrinthBoss RushMechanical BaseUnpleasant Cell (SNES exclusive)
Bosses GoliathBubble EyeIron MaidenBig Core MK IIIDogasVaifTwin Vaif (SNES) • GregolWyvernVulture DragonChoking WeedLizard CoreBeacon (SNES) • Zub Rush MK IITetranCovered CoreBig Core MK IICrystal CoreDeath MK IIDellinger CoreDisruptShadow GearShadow Dancer (SNES) • Big CoreBrain GolemBacterion